It starts with games.
Nineteen tiny ones, each built on a single idea. Pick one up in a second, see how far you get.
Caboosedrag a mine train — your own tail is the danger
BothHandsone ball, two paddles, both of them you
BothHands Duotwo phones, one Wi-Fi duel
Switchbackhop the trail, stomp the boulders
Skoosh!boop meteors into each other
Shadowlineread your shadow to thread the gap
Overbirdflap duels — the higher bird wins
Softfallland gently or lose it all
Mothfallweave a moth through the sparks
Tumbledowntwo taps down a crumbling ziggurat
Tumbledown Duorace a friend down the mountain
Rimwardorbit the rim of a glowing tide pool
Gobbinroute a hungry goblin past the knights
Kesslerone thruster, gravity, your own debris
Quillballdraw ink, ricochet the ball
Barnswallowyour altitude is your aim
Highbeamdrive by the light you can keep alive
Toppleswerve gently or spill your load
Kneadsquish, breathe, ride the wave
One thing at a time, made to feel good.
Made by hand
Designed, built, drawn and scored by one person, one at a time, until each small thing feels just right.
Joy on purpose
Speed, clarity and a little delight aren't extras. They're the whole point — in a game, or anything else worth making.
Games first, not last
The games are the warm-up. Bigger, more serious software is on the way, built with exactly this much care.
Coming soon to your pocket.
The games are heading to the App Store and Google Play — the first of many things. Want a nudge when they land?